FORUM HCI EDUCATION
most recent offering of the course.
One of the groups wanted to create a
location-based AR story to educate
players about the impact that upcoming
provincial funding cuts would have
on marginalized students on campus.
The proposed cuts would significantly
modify the funding model for service
centers, university student government,
and student-run programs on campus.
Impacted services include but are
not limited to the student food bank,
the gender and sexuality resource
center, the wellness center, and the
student disability awareness center.
The journalism students wanted to
put the player in the role of one of five
avatars representing the diversity of the
videos) to images, which act as triggers
for the HP Reveal app. Although it is a
useful tool for prototyping AR, there
is a significant usability-functionality
trade-off: HP Reveal cannot be used
to create an AR experience with any
sort of game mechanics, interaction,
user interface, or connected narrative.
However, students are able to use it
to easily implement location-based
AR stories on campus. This requires
students to consider other ways to
leverage the application to support
Here, I present a case study describing
one of the group projects from the
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Figure 1. Flanagan’s Critical Play Iterative Model of Design (modified version) [ 5].
Set design +
Design for diverse
Figure 2. Screenshot of AR prototype. Short video interviews, text, and images are triggered
by scanning the marker at locations throughout the university student center. Images and
interview footage were created by students in Carleton University’s journalism program.